DLSS4 Sample — Build Lightmass – Computed, but not works

Hi,
I test of the “Sample project” from DLSS4 plugin — everything works.

🔸I’d now like to test Baked Lightmass in this project “SampleDlss4”.

Goal:
See how much I can gain by using SuperSampling in a project with Static and Movable lights.

I want to use the SampleDlss4 scene and its UI because I couldn’t create a similar UI myself (this one works).

I removed unnecessary assets from this scene (MovingSphere, Reflect etc). I added a simple archwiz shape, and a Static/Movable LightSource.

I changed the settings in Project Setting:
-GI = None
-Allow Static Light = True
-Force No Precomputed Lighting = False (WorldSetting)

-Light Source = Static + Movable

-UV lightmap on asset = Yes

-PostProcessVolume = New

🔹Click Build Lighting –> total is calculated to 100%
🔹WorldSetting –> 0 lightmaps changes to 40 lightmaps

🔹There is no Static Light in the viewport and Play PIE. There is only only Movable Lighting

Where could the problem be? Thanks for your help. :)