For any errors in documentation, where is the best place to address them?
Correct me if I’m wrong, ( a coworker brought this up in discussion )
Bounding Box – Computes a primitive’s world space bounding box, ca
when the system builds a new acceleration structure over the geometry
The Bounding Box program seems to be done in local space. World space wouldn’t make if instances are used, unless the acceleration structure is updated whenever parent transforms are changed.