Hi there,
I am constructing a ray tracing algorithm , i know that the first step is to develop camera and view plane specifications.
Now is the next step performing rasterization algorithm on image before a BVH tree is constructed so that intersection tests can be performed?
Kindly Guide
I don’t think rasterization is necessary anywhere in ray tracing.
I suggest using a decent open-source implementation for a reference, such as Aila-Laine(-Karras): Google Code Archive - Long-term storage for Google Code Project Hosting.
can u kindly tell what should be the next step after camera and view plane setup??