Hi everybody,
I’m pretty new to PhysX and would like to know how I can draw a simple 2D-Polygon from PxVec3 values.
The polygon should not take part in any collision detection, I just want to see it in the scene for reference.
Thanks in advance
Hi everybody,
I’m pretty new to PhysX and would like to know how I can draw a simple 2D-Polygon from PxVec3 values.
The polygon should not take part in any collision detection, I just want to see it in the scene for reference.
Thanks in advance