The issue I am experiencing is that when using the 396.24.02 driver there is a black blocky texture that takes up the screen and will disappear and reappear as you move around the level/area.
To recreate this problem you just have to have the game running using the 396.24.02 driver. It also shows on the benchmark tool. It looks as if everything is completely dark until you walk through or near the affected area.
I have my nvidia-bug-report.log.gz and screenshots of the incident available upon request.
I have the same issue in Ubuntu 18.04 with GeForce GTX 1050Ti and 396.24 drivers. Yesterday my system upgrade the graphics drivers from 396.24.02 to 396.24.10, but the problem persists despite of the game takes 10 minutes at start to intialize (after driver upgrade this is normal)
the rendering bug is fixed. but with 396.45 the driver now causes Deus Ex Mankind to crash on accessing the game menu or change resolution settings which all this didn’t happen before. And this driver version also causes Bioshock Infinte to completely slow down to few frame/s on changing the resolution, needs to reboot the game to restore to normal speed.
Can you please provide step-by-step reproduce steps for these new issues? What desktop environment you are running Gnome, KDE, Unity, Xfce or else? Please provide nvidia bug report log file as soon as issue hit? Also, did you checked the backtrace when the game crashed - is it pointing to nvidia? Can you please explain more when did you see the completely slow down to few frame/s on changing the resolution for BioShock Infinite? It would be nice if you share video recording showing these issues?
@sandipt ok, the Deus is a memory problem which I don’t remember happening several version before, seems to rule out this driver issue. But Bioshock on the other hand the same situation occurs when I revert to 396.24, it didn’t happen before pre-396.
On GP102 [GeForce GTX 1080 Ti] + Ubuntu 18.04 I have tested the Deus Ex Mankind game by changing multiple resolutions and also accessed some game menus but I didn’t see game crash. I’ll wait for your reply and then will test more.
What are your game settings? Is any specific setting hitting this issue?
Is issue repro on any specific map/location?
Can I get video recording showing this issue?
Can I get nvidia bug report?
Also Can you please help to get the information requested in comment #9 ?
I am still experiencing the graphics rendering issue on driver 398.82 with a GeForce 1080Ti using DirectX 12 enabled in game. DirectX 11 does not make a difference. This appears to mainly occur in outdoor sCista Ctvrt.kazka and Cista Ctvrt. I am on Windows 10 1803. I apologize for posting here as the title mentions ubuntu but thought it relevant enough to post. Let me know if you need more diagnostic logs or if this is still a known issue for some, despite driver update using Windows platform.