This happens with the newest NVidia drivers (570 series, since 02/2025), but not with the previous series (550):
If we apply the Dual Depth Peeling (Dual Depth Peeling) using the latest driver, the rendered object remains black.
Is anybody else facing this behaviour? In older drivers it works, (normal) Depth Peeling also works.
Screenshots and example executable can be provided on request.
Thanks and regards,
Sascha
Hi there @sascha.heckmann, welcome to the NVIDIA developer forums.
I just updated my driver on an RTX 4080 and downloaded the package from your link. And it works without issues, see attached.
The paper is from 2008, so there could be any kind of incompatibility to current setups, but just given the original binary it seems to work?
Hi Markus,
Thanks for the quick reply!
The example seems to work but for us, we have an issue with or own application. We develop medical device software and use OpenGL for rendering. Our application was using Dual Depth Peeling and standard OpenGL shaders. After driver update, our customers complain about black screen in 3D view.
Objects initally rendered correctly now appear completely black without any changes on our side, customer only updated driver to 570 series. I attach an example screenshots to show findings from our customers. Depth Peeling still works as before (right cone), Dual Depth Peeling leads into black objects (left cone). Both use the same material…
This is not the original application but just for reproducing the issue in a simple way.
With kind regards,
Sascha