currently i use Single GPU System for Direct3D Shader Debugger. The performance is very slow.
CPU: Core i7-2700K
GPU: GeForce GTX 660 Ti
Question: will Dual GPU System (Two 660 Ti) significantly increase the performance of the Direct3D Shader Debugger?
For Direct3D Shader Debugger, a machine with 2 GPU will not increase the performance, since it still debug/run the shader all in one machine, we call this Local Shader Debug. You can try to prepare another machine, remote debug/run the shader in that machine, this may increase the performance, we call this Remote Shader Debug.
Thank you for answer AYan,
that will save my time and money!