Edit Glass_Clear shader

I am using the glass_clear material that comes within the VMaterial pack, but I find very strange that I can’t add/change the 3 dirt textures baked in the shader.

Is there any way to open the shader in the Material Graph or another method to tweak these options as I want?

Much appreciated.

That is because that particular glass material is fully dynamic with procedural dirt. There is no texture slot, otherwise it would give you the option to load one in. If you want to make a custom glass material, I would just start with a base “clear glass” material from our base library and add whatever textures you want. The VMaterial pack are very advanced shaders that are super specific. There are not required for all workflows. You can even just create a brand new OmniGlass Material if you want.

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