Hi everybody,I am using the Toolkit 3.0 but it seems that Emulation Mode is not working properly.I can compile in EMUDEBUG but I cannot debug inside a kernel function executed by the GPU. I could do that with Toolkit 2.3 and I wonder what’s happening with SDK 3.0…is anyone able to help me out please?
If you spare a copy of your project, or otherwise tell me how you’ve selected for emulation/debug configuration, I will attempt to recreate the situation under 3.0 and 3.1 and see what can be done.
Emulation has been deprecated and removed from 3.0 :) (or better yet - :( )
still in 3.0, checking to see if 3.1 upgrades undo it in existing user projects