103: float* h_data = NULL; ... 108: CUT_SAFE_CALL( cutLoadPGMf(image_path, &h_data, &width, &height)); ... 215: free(h_data);
//! @note If a NULL pointer is passed to this function and it is //! initialized withing Cutil then cutFree() has to be used to //! deallocate the memory
Maybe there should be cutFree instead of free?
With free sometimes I’ve got a stack corruption.
That same problem is in simpleTexture sample.