Error when detecting an OpenCL device:
Running GPU Caps Viewer 1.8.0 → Now w/OpenCL…
http://www.geeks3d.com/20091218/gpu-caps-v…port-and-demos/
Most of the tests do detect that my system can run OpenCL, and process fine. Other tests report that I don’t have don’t have an OpenCL device.
http://www.evga.com/forums/tm.aspx?high=&a…p;mpage=1#83490
For me, in summary…
Tests that would not run for me due to not finding a valid OpenCL device:
OpenGL 3.x + OpenCL GPU - 4D Quaternion Julia Set.
OpenGL 3.x + OpenCL CPU - 4D Quaternion Julia Set.
OpenGL 3.x + OpenCL GPU - 1M Particles.
OpenGL 3.x + OpenCL CPU - 1M Particles.
OpenGL 3.x + OpenCL CPU - Mesh Deformer.
OpenGL 3.x + OpenCL CPU - Post FX.
[u]
Test that would run:[/u]
OpenGL 3.x + OpenCL GPU - Mesh Deformer: (Used 1/2 a 295 at 42%, and 280 at 36%.)
OpenGL 3.x + OpenCL GPU - Post FX: (Used 1/2 a 295 at 5%, and 280 at 81%.)
OpenGL 3.x - Illuminated Torus: (Used 1/2 a 295 at 97%, with fan control spikes on my 280.)
OpenGL 3.x - Triangle of Death: (Used 1/2 a 295 at 22%.)
OpenGL 2.1 - Furry Cube: (Used 1/2 a 295 at 84%, with fan control spikes on my 280.)
OpenGL 2.1 - HDR, DoF and RadialBlur: (Used 1/2 a 295 at 94%, with fan control spikes on my 280.)
OpenGL 2.1 - HW Geometry Instancing: (Used 1/2 a 295 at 96%, with fan control spikes on my 280.)
OpenGL 2.1 - Soft Shadows: (Used 1 GPU 66%.)
OpenGL 2.1 - GLSL Point Sprite Particles: (Used 1 GPU 21%.)
OpenGL 2.1 - Vertex Displacement Mapping: (Used 1 GPU 82%.)
OpenGL 2.1 - CEL-SHADING: (Used 1 GPU 39%.)
OpenGL 1.2 - Simple Mesh: (Used 1 GPU 33%.)
My question is how can some test’s know that my system can indeed run an OpenCL app, but another test not know? :)
Is it a driver thing, or app thing? (I am on the latest WHQL Drivers.)