Exponentially takes time on the RTSP version of deepstream_test1

Hi,

I have evaluated DeepStream 4.0 EA on Xavier,
and successfully launched test programs.
The performance was amazing!

Then, I have modified deepstream_test1 as test5 as the link below,
so that it could accept an RTSP stream instead of a raw H264 file.

It works, but it looks like the primary detector takes longer exponentially,
according to messages as follows coming from osd probe.

Frame Number = 20 Number of objects = 0 Vehicle Count = 0 Person Count = 0
Frame Number = 21
...(0.5 secs)
Frame Number = 22 Number of objects = 0 Vehicle Count = 0 Person Count = 0
Frame Number = 23
...
Frame Number = 62 Number of objects = 0 Vehicle Count = 0 Person Count = 0
Frame Number = 63
...(3 secs)
Frame Number = 64 Number of objects = 0 Vehicle Count = 0 Person Count = 0
Frame Number = 65
...
Frame Number = 124 Number of objects = 0 Vehicle Count = 0 Person Count = 0
Frame Number = 125
...(8 secs)
Frame Number = 126 Number of objects = 0 Vehicle Count = 0 Person Count = 0
Frame Number = 127
...
Frame Number = 188 Number of objects = 0 Vehicle Count = 0 Person Count = 0
Frame Number = 189
...(15 secs)
Frame Number = 190 Number of objects = 0 Vehicle Count = 0 Person Count = 0
Frame Number = 191
...

By increasing the latency property of rtspsrc,
it plays quickly in the beginning,
and then, getting slow down as described above.

So, this doesn’t look like a simple performance issue.
I would appreciate if anyone could give me a clue.

Also, in such a case, is there anyway I could debug the flow in a pipeline?

Thanks,
Takenori

Hi,
Please try ‘sync=false’ as suggested in
[url]https://devtalk.nvidia.com/default/topic/1046315/deepstream-sdk-on-jetson/template-config-file-for-camera-and-rtsp/post/5314962/#5314962[/url]

Thanks for the tip. It took some time to figure out. But it worked.

The sync is, in my case, nveglglessink, which tries to synchronize with the clock.

g_object_set (G_OBJECT (sink), "sync", FALSE, NULL);

Hi tsato6r25u, where to get deepstream sdk 4.0 ?
Many thanks

You need to contact your local NVIDIA guy, and get a registration of early access program.

But it will be soon released as GA.