Exporting rigid body collisions

Hi Forum,

I have not been able to export the applied collision from a .blend file when exporting to usd. We have tried applying the physics modifier and added collision and rigid body collision in Blender but have not successfully any of the two.

We are using the Blender version from the Omniverse library.

Is collision exporting not supported in the current release?

You can either bake out all your animation to keyframes first, or the Blender exporter, exports animation if you turn it on. The reason it’s off by default is that most users don’t want that and it generates larger files if folks aren’t careful