# Exporting to glTf or other formats with materials

**URL:** <https://forums.developer.nvidia.com/t/exporting-to-gltf-or-other-formats-with-materials/185427>\
**Category:** Samples & Examples\
**Created:** [August 2, 2021, 7:59pm UTC](https://forums.developer.nvidia.com/t/exporting-to-gltf-or-other-formats-with-materials/185427 "2021-08-02T19:59:30Z")\
**Posts on this page:** 1\
**Showing post:** 1

<div class="post-metadata">

**Author:** ![Josh.n](https://developer.download.nvidia.com/images/forums/profile-default-devtalk-84.png) [@Josh.n](https://forums.developer.nvidia.com/u/Josh.n)\
**Post date:** [August 2, 2021, 7:59pm UTC](https://forums.developer.nvidia.com/t/exporting-to-gltf-or-other-formats-with-materials/185427/1 "2021-08-02T19:59:30Z")

</div>

Would like to export a scene or objects from Create to a more standard format for simple viewing in a browser. The geometry shows up and so do material names but they are rendered as default materials. I’m not sure if I am doing something wrong or if this is not supported.

This is what the glTf validation says:

```auto
{
    "uri": "testbrick2.gltf",
    "mimeType": "model/gltf+json",
    "validatorVersion": "2.0.0-dev.3.4",
    "validatedAt": "2021-08-02T19:10:55.846Z",
    "issues": {
        "numErrors": 0,
        "numWarnings": 0,
        "numInfos": 3,
        "numHints": 0,
        "messages": [
            {
                "code": "UNSUPPORTED_EXTENSION",
                "message": "Cannot validate an extension as it is not supported by the validator: 'FB_ngon_encoding'.",
                "severity": 2,
                "pointer": "/extensionsUsed/0"
            },
            {
                "code": "UNUSED_OBJECT",
                "message": "This object may be unused.",
                "severity": 2,
                "pointer": "/meshes/0/primitives/0/attributes/TEXCOORD_0"
            },
            {
                "code": "UNUSED_OBJECT",
                "message": "This object may be unused.",
                "severity": 2,
                "pointer": "/materials/1"
            }
        ],
        "truncated": false
    },
    "info": {
        "version": "2.0",
        "generator": "Open Asset Import Library (assimp v5.0.21d76b0b)",
        "extensionsUsed": [
            "FB_ngon_encoding"
        ],
        "resources": [
            {
                "pointer": "/buffers/0",
                "mimeType": "application/gltf-buffer",
                "storage": "external",
                "uri": "testbrick2.bin",
                "byteLength": 9792
            }
        ],
        "animationCount": 0,
        "materialCount": 2,
        "hasMorphTargets": false,
        "hasSkins": false,
        "hasTextures": false,
        "hasDefaultScene": true,
        "drawCallCount": 1,
        "totalVertexCount": 198,
        "totalTriangleCount": 288,
        "maxUVs": 1,
        "maxInfluences": 0,
        "maxAttributes": 3
    }
}

```

I’ve attached the USDA file which is just a mesh cone with the sample Adobe\_Brick material applied.

[testbrick2.usda](https://forums.developer.nvidia.com/uploads/short-url/2L5Xy4vG4dUanD2kfZhSuSgxwXa.usda) (47.0 KB)

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