Isaac Sim Version
4.2.0
Operating System
Windows 10
GPU Information
- Model: RTX 4090
Topic Description
Hello, I am working on a fix to the issue described here:
The fix is:
- use scatter2D as usual
- for each object scattered
- get position on mesh surface where object is positioned
- get vertex face where the position point is enclosed
- find the normal of that face
- fix rotatin and hieght of the scattered object with using the normal
The problem with the fix is: It’s heavy and hard!
the heavy/hard part of course is the calculation of the normal at a given position on the mesh (which is the surface prim).
But, i see that there is a normal annotator which means that there is a fast and correct whay to calculate the surface normal.
Please, how can I use the normal annotator to find the normal of a mesh at a specific point on the mesh?
Thank you
