Does anyone know how to load a USD file after the RTX compilation is completed in KIT?
Under the new template of KIT 106.0, I tried the approach I used in KIT 105.1, which is to asynchronously load a USD file when the extension is loaded, but this method does not work in KIT 106. This will cause RTX to fail to compile correctly.
AttributeError: 'NoneType' object has no attribute 'remove_mdl_from_cache'
I need KIT to load the scene immediately after the RTX compilation is completed and then enable some extensions in the project.