Hello,
I am currently wondering what would be the fastest way to manipulate pixels with cuda + opengl + driver api (for cuda >= 4.0 and any opengl+any extensions) ?
So far I have seen some possible ideas:
- Texture + Draw texture to screen
- Texture and/or Render buffer + Framebuffer object
- Pixel buffer object + draw
- Surface (?)
- Buffer object (?)
Bye,
Skybuck.