I am using one FBO with 4 color attachments as a double ping pong. I bind 2 attachments as render targets and 2 attachments as textures.
When looking at the draw event in the Framedebugger I can see the contents of the first render target attachment. When i try to switch to the second render target by pressing “n” I am getting an “Unsupported resource type” message box in the HUD of the Frame Debugger.
Is this a bug?