Feature request: animate fog parametes and camera iris

Hello!
I am experimenting with this quite large factory environment scene:

Here is my first RTX real-time render:

What I would need for shot like this is:

  1. animate fog distance and instensity

  2. adjust and animate camera iris. Now you have a f-stop but it is only effecting
    the DOF, not the exposure of camera.

As you can see the hall is a bit too bright from inside, and cannot control that now.
Automatic exposure is a nice idea, but it pumps too much no matter what speed setting I used.

Jiihaa! I found the camera f-number / f-stop that I was looking for:

animating this is my request :)

Here is the shot with corrected camera f-stop exposure value:

But playing with this large scene is too slow to be fun. I gotta take out the most coolest factory gadgets and import them to this enviroment:

1 Like

Animating post process values is indeed on the roadmap! They’ll soon become a prim in the scene which can be animated like anything else. Thanks for backing up this request!

2 Likes

Are we able to animate post processing effects like animating depth of field (DOF)?

DOF can be animated with camera keyframes. See this video:
https://docs.omniverse.nvidia.com/app_machinima/prod_materials-and-rendering/cameras.html

at the time 3.30 the DOF is shown, and these values are redorded with camera keyframes.

Camera animation extension:
https://docs.omniverse.nvidia.com/app_machinima/prod_extensions/ext_keyframer.html?highlight=keyframe

time 2.00