Feature Request: URDF material support

In my URDF file, I am defining a material in the “robot” element like this:

  <material name="aluminum">
    <color rgba="0.65 0.65 0.65 1"/>
  </material>

I am using the material like this:

<visual>
  <geometry>
    <cylinder length="0.1133" radius="0.00635"/>
  </geometry>
  <material name="aluminum"/>
</visual>

The material specification seems to be ignored by the URDF file importer. The actor is all white.

We added material support in URDF in the new Preview 2 version of Isaac Gym, which was just released: Isaac Gym - Preview Release | NVIDIA Developer

You can find more details about changes in the release notes, as well as in the new examples.

1 Like

I have verified that the material support works with my URDF file. Thank you.