Since I upgraded to CUDA 3.2 I’m experiencing first chance exception on my application load.
I’ve noticed I receive the same exception on the CUDA 3.2 SDK CUFFT2D example.
After further examination, I noticed that if I set USE_TEXTURE to FALSE - the exceptions stop.
It appears that the exceptions are thrown when cudart32_32_16.dll module is loaded.
All of the above did not happen when I was using 3.0 and below.
Are these first chance exceptions by design?
Is there any way to work around this issue so that I don’t receive them?