Hi,
I’m developing a videogame project with physX sdk 3.3.4.
I have used the raycast against the enviroment objects and it works properly (I can filter wich groups will hit the raycast and wich groups don’t).
But i want to add the CharacterController to a group to filter it too.
I’m creating the enviroment objects with code like this:
physx::PxShape* shape = m_PhysX->createShape(physx::PxTriangleMeshGeometry(triangleMesh), l_Material);
physx::PxRigidStatic body = m_PhysX->createRigidStatic(physx::PxTransform(CastVec(aPosition), CastQuat(aOrientation)));
PxFilterData filterData;
filterData.word0 = group;
shape->setQueryFilterData(filterData);
body->attachShape(*shape);
m_Scene->addActor(*body);
I’m using TriangleMeshes and primitive shapes too (like boxes, spheres…).
But i don’t know how to do the same with my character controller.
I create the controller by this way:
physx::PxCapsuleControllerDesc desc;
desc.height = height;
desc.radius = radius;
desc.climbingMode = physx::PxCapsuleClimbingMode::eCONSTRAINED;
desc.slopeLimit = cosf(3.1415f / 6); // 30
desc.stepOffset = 0.25f;
desc.density = density;
desc.reportCallback = this;
desc.position = physx::PxExtendedVec3(position.x, position.y + radius + height * 0.5f, position.z);
desc.material = l_Material;
desc.userData = (void*)index;
physx::PxController* cct = m_ControllerManager->createController(desc);
But I don’t know how to add the queryFilter data. I have found information about the filtering but it’s related to the filtering of the movement, and i need it for raycast.
Thanks,
PD: Sorry for my english, it isn’t my native language.