FleX and smoke


The FleX demo video shows some really nice smoke physics.
Is this demo/sample code available? I could not find it in the SDK. The samples seem to focus on fluids.
Is this possible to simulate smoke in FleX or was this done in some other library like Flow and used together with Flex?


Seriously, how those videos were generated? I can’t find anything aerodynamics-related in the current demo…

I understand there is no difference between smoke or liquid - these are particle settings.
Now I have a little time released - I want to use for my own purposes, the result of work I will post n.