I am building a project with the LeapMotion and Flex.
I want to get collision information for Flex objects and particle systems.
Here are my questions:
- For a particle emitter, how do I get the OnParticleCollide event to trigger? I put a non-Flex cube next to my emitter and I see the particles hit it, but the event never fires.
- I have a Flex sphere with a Flex container. I can poke it with the LeapMotion fingers but I can never get the OnActorHit event to fire when I touch it. If I throw a regular cube at it, the event fires and I can get impact data.
- Someone @ nVidia said it is impossible to get hit events with Flex actors. https://github.com/NvPhysX/UnrealEngine/issues/148# Does that mean that I will never be able to get collision data for a Flex actor? As I said above, a regular cube and my Flex sphere collide and I get the event with the force data.
- I want to be able to manipulate a Flex sphere and get information about the manipulation (e.g., force of the contact, number of particles displaced). Is that possible/impossible? I want the events to be for the morphed object, not just for a static collision box/sphere.
Any help is appreciated!