Flow Fire in VR not Pinned

When I say Flow fire is not “pinned” in VR mode, I mean the fire effect floats around the scene to some degree and is much more “anchored” to the HMD look direction. That is, the effect appears to be a sprite overlay that is detached from and is not tracking the emitter object based on head motion.

Is this confirmed behavior in this beta development period? Do I need to record a video clip of what I’m describing?

Hello @DeanScott! I’ve asked the Physics devs to take a look at this, as well as the VR devs. I’ll post back when I have more informaiton!

Here’s a sample video…