Clang dependency install snippet from ./Setup.sh:
Register the engine installation…
Refusing to run with the root privileges.
Installing a bundled clang toolchain
~/UnrealEngine-IsaacSim_1.2/Engine ~/UnrealEngine-IsaacSim_1.2/Engine/Build/BatchFiles/Linux
Toolchain already installed skipping.
Target arch set to: x86_64-unknown-linux-gnu
Building ThirdParty libraries
Error after make && make IsaacSimProjectEditor:
Setting up Mono
Building CrashReportClient…
Creating makefile for CrashReportClient (no existing makefile)
Performing full C++ include scan (no include cache file)
ERROR: System.ComponentModel.Win32Exception: ApplicationName=‘/home/kfr/UnrealEngine-
IsaacSim_1.2/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v11_clang-5.0.0-
centos7/x86_64-unknown-linux-gnu/bin/clang++’, CommandLine=’ --version’, CurrentDirectory=‘’,
Native error= Cannot find the specified file
I can’t solve this problem. I hope so.