FPGA capture on r35.2.1, VIFALC_TDSTATE

This is the entire tegra camera platform scope:
(To clarify: I disabled second camera and its port bindings to narrow down possible errors).

/ {
	tegra-camera-platform {
		/**
		 * Physical settings to calculate max ISO BW
		 *
		 * num_csi_lanes = <>;
		 * Total number of CSI lanes when all cameras are active
		 *
		 * max_lane_speed = <>;
		 * Max lane speed in Kbit/s
		 *
		 * min_bits_per_pixel = <>;
		 * Min bits per pixel
		 *
		 * vi_peak_byte_per_pixel = <>;
		 * Max byte per pixel for the VI ISO case
		 *
		 * vi_bw_margin_pct = <>;
		 * Vi bandwidth margin in percentage
		 *
		 * max_pixel_rate = <>;
		 * Max pixel rate in Kpixel/s for the ISP ISO case
		 *
		 * isp_peak_byte_per_pixel = <>;
		 * Max byte per pixel for the ISP ISO case
		 *
		 * isp_bw_margin_pct = <>;
		 * Isp bandwidth margin in percentage
		 */
		compatible = "nvidia, tegra-camera-platform";
		num_csi_lanes = <1>;
		max_lane_speed = <4000000>;///
		min_bits_per_pixel = <8>;//
		isp_peak_byte_per_pixel = <5>;
		isp_bw_margin_pct = <25>;
		max_pixel_rate = <240000>;

		modules {
			module0 {
				status = "okay";
				badge = "e3326_bottom_P5V27C";
				position = "front";
				orientation = "0";
				drivernode0 {
					status = "okay";
					pcl_id = "v4l2_sensor";
					devname = "Vendorname";
					proc-device-tree = "/proc/device-tree/cam_i2cmux/i2c@0/Vendorname_FHD@10";
				};
			};
			/*
 			 module1 {
 				badge = "jakku_rear_RBP194";
 				position = "front";
 				orientation = "1";
 				drivernode0 {
 					pcl_id = "v4l2_sensor";
 					devname = "IR_CSI";
 					proc-device-tree = "/proc/device-tree/cam_i2cmux/i2c@1/IR_CSI@10";
 				};
 			};
			*/
		};

	};

EDIT: I eliminated the error in num_csi_lanes = <1>; and switched it to 2. The error persists, I will do some testing and tweaks in the meantime.

EDIT2: The camera does not send validate frame signal by design, I applied the patch in post How to disable ECC check - #6. Similar solution worked for TX2 systems, this time it does not. It is worth mentioning that the patch seems to be for previous version of L4T and there might be some code changes I do not know of.