i guess that probably a lot of you know the Rayfire Tool for 3ds max and what it can do in case of fragmentation. As this Rayfire Tool largely depends on Nvidia’s PhysX Plugin, i just want to ask one question:
How is it possible to do fragmentation with Nvidia’s PhysX Plugin for 3ds max without the need to rely on 3rd Party Software?
I find no tutorials - beside the one for the PhysX Lab Tool which i will give a shot in a sec. I however need those tools inside my 3d Application. Im no Game Developer - im a CG Artist and want to free me from the tons of expensive tools out there that just depend on what you may probably already get with the PhysX Tools from Nvidia.
Would be great if someone has an answer for me.
Thanks in advance