Frame capture equivalent for Vulkan headless application


Do you know if there’s an equivalent of a frame capture, where all the resource information from GPU including all the GPU buffers is captured and saved, and can be inspected, for the case of a Vulkan headless application?

Best regards and thanks in advance.

Thanks for your question on Nsight Graphics and frame debugging. Currently we do not support this, however, this is something that we would like to support in the future.