From Machinima to Unreal - animation does not work in sequencer

I launched Omniverse vers. 2021.2.1-rel.1. and started a new project…I dropped the Imperial_Legionary character from omniverse://localhost/NVIDIA/Assets/Machinima/BannerlordII/Characters into the Stage Window, dragged it into the Sequencer, deleted the animation clip & added the “Attack1” animation from omniverse://localhost/NVIDIA/Assets/Machinima/BannerlordII/Characters/Animations - everything looked good and the animation worked when I scrubbed through the Sequencer. I saved it & closed Machinima…then I launched Unreal 4.27 that has the Omniverse plugin …I’m using Unreal 4.27 on a Windows 10.0.19042 Build 19042, 32G RAM, using a i9-10900KF CPU, NVIDIA GeForce RTX 2080 Ti, driver vers 511.65

I launched the project inside unreal from my localhost, opened the level sequence, - the animation shows but the animation does not work when I scrub through the Unreal sequencer?

See images from Machinima Discord at Discord

Hi George,
Skeletal animation from Sequencer is not supported yet for Unreal Import connector.
Thanks,
Andrew