Gameworks article: Baking with OptiX


Baking with OptiX

This article focuses on OptiX Prime and ambient occlusion, but the same ideas would apply to other types of baked shading, or using the full OptiX API instead of Prime. The accompanying sample code can be downloaded from github and has been mentioned in this forum a few times before.

Are there other OptiX-related applications or features that you would like to see written up? Let us know.