Gaze Redirection with arbitrary gaze angles?

Hi there,

I’m running the gaze redirection feature and it works great for fully directing the gaze directly into the camera.

It is clear that it first estimates the current gaze direction, which you can read as an output using:
NvAR_Parameter_Output(OutputGazeVector)

Is there any way we can change the gaze direction before the gaze-redirected image is computed, something like setting a:
NvAR_Parameter_Input(InputGazeVector)

to achieve gaze redirection with arbitrary angles?

Thanks!

Hi @fernando43,

Thanks for raising this. The feature you requested is not currently supported, but the Maxine team have logged this as a feature request.

Best,

Sophie