At one point, I thought that I would use constants to possibly increase performance, by putting those
individual data items that my program(s) need, that do not fit the general profile of a texture, but could
still use the benefit of a cache. These would normally be such things as parameters known only at
run time, perhaps it would be the size of an array, or the intensity of a light, and so forth.
Then I started using cudaprof, and noticed a lot of warp serialization going on. That also makes sense
as no doubt there is a lot of conflict as the threads go to the constant memory to get these parameters,
which they will do with absolutely no concern or ordering based on threads or banks.
So the question is raised in my mind, is this the proper use of constants ? Should I not worry about
warp serialization. If not the proper use, then what is the proper use of constants ?
Thank you for your thoughts !
MW