i have a game scene setup in unity 4.7(physx 2.8.4) with physics>minpenetrationforpenalty (i guess it’s nx_skin_width) of 0.01.
and i am trying to get the same behaviour on unity 5.5 (physx 3.3.3)
i tried to make the colliders 0.01 smaller and setting the contactoffset to 0.01 to get the same effect but i have some complex colliders that i can’t make them smaller in such a way. unity doesn’t expose restoffset or tolerancescale of physx 3.3.3 only contactoffset.
or simply my collision results are different because of other changes in the physx sdk ?