Ghost Collisions


I have a lot of collisions where no object is. The red bone (rigid static) is a PxTriangleMesh, the blue is a simple box (kinematic rigid dynamic). When I move the box near the bone, from some distance on, I get lots of collisions which are just somewhere.

See the image:

Sorry, couldn’t upload an image here, and this tinypic was the first hit in google :-)

What is going on here?

I’m using PhysX 3.3.2 on VS2013.

Thanks for you help

Did you maybe set a very large contact offset on the mesh and/or box shape (see PxShape::setContactOffset())?