I have a lot of collisions where no object is. The red bone (rigid static) is a PxTriangleMesh, the blue is a simple box (kinematic rigid dynamic). When I move the box near the bone, from some distance on, I get lots of collisions which are just somewhere.
Sorry, couldn’t upload an image here, and this tinypic was the first hit in google :-)
What is going on here?
I’m using PhysX 3.3.2 on VS2013.
Thanks for you help