source : GL_DEBUG_SOURCE_API
type : GL_DEBUG_TYPE_OTHER
severity : GL_DEBUG_SEVERITY_LOW
id : 0x20061
Framebuffer detailed info: The driver allocated storage for renderbuffer 1
GForce GTX 970
Yes, me, I did it, guilty, caught, I created and attached the renderbuffer … on purpose! But whats wrong with that ? Why is it treated as an error with low severity ? Why should I use a texture when I do not need to sample ?
Application behavior is as expected.