GL_OUT_OF_MEMORY occurs in wine32bits application with NVIDIA 520,530,535 driver

I use a MikuMikuDance 9.32 installed as WineHQ - MikuMikuDance 9.32 (DirectX) what is work only 32bits mode.
When use a FullHD texture, GL_OUT_OF_MEMORY occurs. The error message is

021c:err:d3d:wined3d_resource_allocate_sysmem Failed to allocate system memory.
022c:err:d3d:wined3d_debug_callback 0x2959e8: “GL_OUT_OF_MEMORY error generated. Failed to allocate CPU address space mapping for texture (consider building 64-bit app).”.

I think it is that NIVIDA driver returns a too far memory area pointer for 32bits mode.
I use a same project file on windows NIVDIA 530 and Linux NVIDIA 470(Bumblebee,TP-T440P) with MikuMikuDance 32bits application, These work correctly on FullHD.
And small texture (1280x720) works correctly.

Is there a solution for FullHD(1920x1080) texture?