jawvvd
November 1, 2012, 7:35pm
1
With driver NVIDIA-Linux-x86_64-285.05.09 the point size could be really big - as big (in pixels) as the screen in fact. I have shaders relying on this.
Now with 304.51 driver,
glGetFloatv(GL_POINT_SIZE_MAX, &max_point_size );
sets max_point_size to:
63.375000
Is this intended, or is it a regression?
jawvvd
November 1, 2012, 7:50pm
2
I can verify that it’s also present in 304.60 (latest driver).
Gafgar
November 2, 2012, 7:45am
3
Have you tried to use higher values to see if that is the actual limitation or if it is something that just went wrong with reading the limitation?
I do not use Linux, so I cannot really help you any further … hope someone else comes along.
Maybe you should try to post in this forum section instead?
Linux Driver
Good luck!