Glcore segfault on some games

I originally asked this to Nvidia support, but I was directed to this page requiring me to be a part of a company, despite that being a weird question for a forum that they are having act as support.
Here is my original question:

Nvidia’s recent driver updates (The last two provided by Arch Linux - nvidia-dkms 570.144-3 (x86_64) , 570.144 and 570.133 iirc) seem to have an issue with the libnvidia-glcore library(?) causing a segfault. The most reproducible setup I could find is closing any version of Minecraft that can utilize libnvidia-glcore on KDE Wayland with XWayland installed. This seems to affect all Nvidia GPUs, as the GeForge RTX 4050 causes the same segfault, making it likely to be a driver issue alone. I have attached the segfault error reports, pid6399 is from the GT 1030 and pid7629 is the RTX 4050.
1: Is there a fix in the works? If so, is there an update it’s planned to be included in?
2: Is it possible to disable libnvidia-glcore, preferably with a JVM argument for example?
hs_err_pid6399.log (173.1 KB)
hs_err_pid7629.log (156.1 KB)

Question number 1 may not be able to be answered here, but better safe than sorry.
My basic system system information:

  • Intel I5 6500 CPU
  • NVIDIA GeForce GT 1030 GPU
  • 32GB ram
  • Arch Linux
  • KDE Plasma
  • Wayland

Friend’s basic system information:

  • Intel I5 13420H
  • NVIDIA GeForge RTX 4050
  • 8GB ram
  • Arch Linux
  • GNOME
  • Wayland