Is it possible to use glDrawVkImageNV writing to a gl target that is created via wglDXRegisterObjectNV (as a DX11 texture)? Is this even valid to do?
Thanks!
Is it possible to use glDrawVkImageNV writing to a gl target that is created via wglDXRegisterObjectNV (as a DX11 texture)? Is this even valid to do?
Thanks!