i write a library in which i want to use:
Compiling fails because glGenBuffers is unknown (fails at compiling, not linking).
I can use these functions if i include <GL/glew.h>.
But i don’t want to use GLEW, as i don’t want to add more dependencies and also because i can’t call glewInit() in my lib.
Is there a way to use these functions without using “GLEW”?
Reading the documentation, i get the understanding that glGenBuffers is available in OpenGL 1.5 and higher. Not sure why it is not found.
Thanks for any hints,