1_ Can glTexture be referenced/used/copy in cuda kernesl?
2_ Can cuda Textures be used by OPenGL ?
3- Can Frame Buffer Object be mapped to be used into cuda kernels?
4- The only way to inter-opererability is pbo/ebo/vbo ?
5 - HowTO link between GL and cuda Textures ???

  1. No
  2. No
  3. No (not frame buffer objects, just pixel and vertex buffer objects)
  4. Yes, the only interoperability is the sharing of memory buffers
  5. See the postProcessGL demo