1_ Can glTexture be referenced/used/copy in cuda kernesl?
2_ Can cuda Textures be used by OPenGL ?
3- Can Frame Buffer Object be mapped to be used into cuda kernels?
4- The only way to inter-opererability is pbo/ebo/vbo ?
5 - HowTO link between GL and cuda Textures ???
Thanks
Ariel
- No
- No
- No (not frame buffer objects, just pixel and vertex buffer objects)
- Yes, the only interoperability is the sharing of memory buffers
- See the postProcessGL demo