glLinkProgram crash

We got a new notebook with an Nvidia 880m

it came with win8.1, we installed the 7 x64

Trying to execute jogl, java is crashing

http://pastebin.com/gv6117NK

it crashes when glLinkProgram is called

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j jogamp.opengl.gl4.GL4bcImpl.dispatch_glLinkProgram1(IJ)V+0
j jogamp.opengl.gl4.GL4bcImpl.glLinkProgram(I)V+46
j javax.media.opengl.DebugGL4bc.glLinkProgram(I)V+9
j glsl.GLSLProgramObject.initializeProgram(Ljavax/media/opengl/GL3;Z)V+113

I am creating the shader using some code that I wrote in past, it always worked and I never got problems, so I am afraid it has something to do with the nvidia opengl driver…

I am initializing the program in this way

public final void initializeProgram(GL3 gl3, boolean cleanUp) {
        _progId = gl3.glCreateProgram();

        for (int i = 0; i < _vertexShaders.size(); i++) {
            gl3.glAttachShader(_progId, _vertexShaders.get(i));
        }

        for (int i = 0; i < _fragmentShaders.size(); i++) {
            gl3.glAttachShader(_progId, _fragmentShaders.get(i));
        }

        gl3.glLinkProgram(_progId);

        int[] params = new int[]{0};
        gl3.glGetProgramiv(_progId, GL3.GL_LINK_STATUS, params, 0);

        if (params[0] != 1) {

            System.err.println("link status: " + params[0]);
            gl3.glGetProgramiv(_progId, GL3.GL_INFO_LOG_LENGTH, params, 0);
            System.err.println("log length: " + params[0]);

            byte[] abInfoLog = new byte[params[0]];
            gl3.glGetProgramInfoLog(_progId, params[0], params, 0, abInfoLog, 0);
            System.err.println(new String(abInfoLog));
        }

        gl3.glValidateProgram(_progId);

        if (cleanUp) {
            for (int i = 0; i < _vertexShaders.size(); i++) {
                gl3.glDetachShader(_progId, _vertexShaders.get(i));
                gl3.glDeleteShader(_vertexShaders.get(i));
            }

            for (int i = 0; i < _fragmentShaders.size(); i++) {
                gl3.glDetachShader(_progId, _fragmentShaders.get(i));
                gl3.glDeleteShader(_fragmentShaders.get(i));
            }
        }
    }

Any tips?

Both 337 and 340 drivers

Solved

I had to force the use of the dedicated graphic card

I also had to add “C:\Program Files\Internet Explorer” to the path for the IEShims.dll and update the retail win7 to the sp1 and various updates