glMultiDrawElementsIndirectBindlessNV may not be working with the OpenGL core profile. I’m using the latest drivers. I have an RTX 2080 and running on CentOS 7.
I noticed this by running SilverLining. I have to disable cumulus-draw-bindless-indirect to view the clouds. Sundog Software also was able to replicate this through their examples.
I’m running SilverLining with OpenSceneGraph compiled with the OpenGL Core profile.
Thanks for any information regarding this.