Global volumetric effects & CC4 bug

Hey, if I use the awesome Global volumetric effects in Path traced rendering, I get this:


See those white error lines in eye browses?
They disappear when camera comes closer… Is there some value I could change to totally fix this error?

few frames later:

Here you can see how the error disappears when camera flies close her…

Wow! Looks like the new Composer 2023.1 has fixed this issue :)
Global volumetric effects are ON here, and this is rendered in Path-Traced.
No white artifacts!!

Pekka, that skins looks fantastic!

Can you share your shader/rendering settings?

It is super simple. Just install the latest Character Creator or IClone and export one of the free CC4 models that come with it. This one is naturally Camilla ;)

Export with Path Traced as a target. Leave all rest on default.

Import the USD to Composer. IF there is still a problem with the white triangle, here is the fix for that:
https://forums.developer.nvidia.com/t/cc4-extras-white-geometry-in-eye-browses/214429/8

Activate the path-tracing mode.

Delete all lights that possibly came with USD export from Reallusion.

For rest of the scene, here is my setup:

Std_Skin_Head make sure these values are not higher:

Environments/2023_1/DomeLights/Studio/lightbox02.hdr

Camera:

Native OV sphere light as main Key light.

FFT Bloom, FireFly Filterin, Denoising, Global Volumetric Effects all ON with Default settings!

Thats all folks.

Orginal render 6,66 Mb LOL

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.