UPDATE
Adding a glFinish() before the swap buffers does not help.
Using __GL_YIELD=USLEEP will however, make CPU usage drop from 100% of a core, to 20% of a core.
UPDATE
Adding a glFinish() before the swap buffers does not help.
Using __GL_YIELD=USLEEP will however, make CPU usage drop from 100% of a core, to 20% of a core.