Running gmapping for creating maps from unity 3d simulation, there is a delay of 2 minutes between scans. Any ideas?
It takes 2 minutes for the new scan to reflect in image files. So i have to wait 2 minutes every time i move robot to a new position, so to get the new image. Tried changing build_map_period in apps.carter/gmapping/gmapping.app.json, but has no effect.
Set up: Unity 3d simulation with small_warehouse
Is there any setting which controls how fast the lidar scans get updated in the http://localhost:3000?
This seems painfully slow and I envy your patience. Could you tell me a bit about your hardware spec?
If you haven’t the following has useful information: Cartographer There are several parameters you can tweak but none that would account for such an eternity.
Thank you for the reply. It finally worked , once i started using the virtual game pad for moving the carter robot around. Before i was using the mouse .
But now there is a crash in gmapping library
#0 0x00007ffff42ea650 in GMapping::ScanMatcher::registerScan(GMapping::Map<GMapping::PointAccumulator, GMapping::HierarchicalArray2DGMapping::PointAccumulator, true>&, GMapping::orientedpoint<double, double> const&, double const*) ()
from /home/renu/.cache/bazel/_bazel_renu/315f47e548a43e388ce68c76071bbb3c/execroot/com_nvidia_isaac/bazel-out/k8-opt/bin/apps/navsim/navsim_gmapping.runfiles/com_nvidia_isaac//packages_x86_64/lidar_slam/libg_mapping_module.so #1 0x00007ffff42dfb21 in GMapping::GridSlamProcessor::processScan(GMapping::RangeReading const&, int) ()
from /home/renu/.cache/bazel/_bazel_renu/315f47e548a43e388ce68c76071bbb3c/execroot/com_nvidia_isaac/bazel-out/k8-opt/bin/apps/navsim/navsim_gmapping.runfiles/com_nvidia_isaac//packages_x86_64/lidar_slam/libg_mapping_module.so #2 0x00007ffff42d8f0f in isaac::lidar_slam::GMapping::tick() ()
from /home/renu/.cache/bazel/_bazel_renu/315f47e548a43e388ce68c76071bbb3c/execroot/com_nvidia_isaac/bazel-out/k8-opt/bin/apps/navsim/navsim_gmapping.runfiles/com_nvidia_isaac//packages_x86_64/lidar_slam/libg_mapping_module.so #3 0x00005555555d4a76 in std::_Function_handler<void (), isaac::alice::CodeletBackend::addToScheduler(isaac::alice::CodeletBackend::CodeletSchedule*)::{lambda()#1}>::_M_invoke(std::_Any_data const&) () #4 0x000055555563e4f6 in isaac::scheduler::Job::run() () #5 0x0000555555570a0c in isaac::scheduler::ExecutionGroup::Worker::main(isaac::scheduler::ExecutionGroup*) () #6 0x00007ffff59796df in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #7 0x00007ffff5c4c6db in start_thread (arg=0x7fffb1675700)