GPU load from new kit process even without stage and active eco mode


we’ve written our own kit agent to create and monitor kit processes on a server. Those kit processes are for rendering and optional for streaming purpose.

This kit agent should pool those kit processes to minimize the startup duration when rendering an image… that works very nice. But when we create a new kit process (very small, basically just a viewport) this process has 12% gpu load even without a loaded scene and without stream AND active eco mode. Is that correct?

The system is running under ubuntu with latests drivers.

It there a way to completly pause a kit process render loop (or whatever is producing this idle load)?

Hi @c.bickmeier. Let me check with the dev team.