# GPU shuts off after playing a demanding game for a short time

**URL:** <https://forums.developer.nvidia.com/t/gpu-shuts-off-after-playing-a-demanding-game-for-a-short-time/319568>\
**Category:** Linux\
**Created:** [January 10, 2025, 1:37pm UTC](https://forums.developer.nvidia.com/t/gpu-shuts-off-after-playing-a-demanding-game-for-a-short-time/319568 "2025-01-10T13:37:06Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![mattys0082](https://developer.download.nvidia.com/images/forums/profile-default-devtalk-84.png) [@mattys0082](https://forums.developer.nvidia.com/u/mattys0082)\
**Post date:** [January 10, 2025, 1:37pm UTC](https://forums.developer.nvidia.com/t/gpu-shuts-off-after-playing-a-demanding-game-for-a-short-time/319568/1 "2025-01-10T13:37:06Z")

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Specs: GTX 1060 6GB, linux-cachyos-bore (reproducable on the regular kernel), Arch running KDE Wayland (this issue is also present on X11)

As of recent (and i don’t know how recent - i can reproduce this bug on a btrfs snapshot from December 27th and that’s my oldest one), I can only play gpu demanding games for a minute or so, before all my screens go black and the gpu fans spin up to 100%. The PC still works, just without the graphics. This isssue is not related to the temperature. Monitoring it with LACT, I’ve only ever seen it get to the ~70s - or maybe the temp sensors are broken. The issue is not VRAM related either. Playing Elden Ring, which is the most demanding game I have, the VRAM usage only rose to around 4GB. It’s not XWayland related either, since Wayland-native games like Minecraft with [this](https://github.com/Admicos/minecraft-wayland) modification that enables native Wayland support, and using shaders also crashes the gpu. It’s worth noting that I can still play lighter games just fine.

I’m attaching the journalctl of my previous session. It crashed while playing Elden Ring. I used REISUB at the end to shut off my PC.  
[ercrash.txt](https://forums.developer.nvidia.com/uploads/short-url/6Yzoe0ii4Lyl6xU8IUI2c2LYXbP.txt) (602.3 KB)

Theese lines (5383, 5384) caught my attention:

```auto
sty 10 13:10:45 mattys kernel: [drm:nv_drm_gem_alloc_nvkms_memory_ioctl [nvidia_drm]] *ERROR* [nvidia-drm] [GPU ID 0x00000100] Failed to allocate NVKMS memory for GEM object
sty 10 13:10:45 mattys kernel: [drm:nv_drm_gem_alloc_nvkms_memory_ioctl [nvidia_drm]] *ERROR* [nvidia-drm] [GPU ID 0x00000100] Failed to allocate NVKMS memory for GEM object

```

This may be something VRAM related, but again - it’s not getting filled up while playing.

I’m also attaching nvidia-bug-report  
[nvidia-bug-report.log.gz](https://forums.developer.nvidia.com/uploads/short-url/cLI1cu7GDRwS6NLRwT3mNSISiRp.gz) (1.7 MB)

Of course, this could be a hardware issue. My PSU was bought last year, but the GPU is quite old by now. I will have to test this on Windows when i have the time to install it.

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**Author:** ![mattys0082](https://developer.download.nvidia.com/images/forums/profile-default-devtalk-84.png) [@mattys0082](https://forums.developer.nvidia.com/u/mattys0082)\
**Post date:** [January 10, 2025, 5:39pm UTC](https://forums.developer.nvidia.com/t/gpu-shuts-off-after-playing-a-demanding-game-for-a-short-time/319568/2 "2025-01-10T17:39:23Z")

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Ok, this _was_ a hardware issue. Turns out my PCIe slot was dirty, so I had to clean it, now everything works without issues.

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**Author:** ![TomNVIDIA](https://sea2.discourse-cdn.com/nvidia/user_avatar/forums.developer.nvidia.com/tomnvidia/32/14181_2.png) [@TomNVIDIA](https://forums.developer.nvidia.com/u/TomNVIDIA)\
**Post date:** [January 10, 2025, 10:29pm UTC](https://forums.developer.nvidia.com/t/gpu-shuts-off-after-playing-a-demanding-game-for-a-short-time/319568/3 "2025-01-10T22:29:07Z")

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