Graphics Debugging problems / crashes.

Hi! I recently started using Nsight so I’m still very new to it but it seems really powerful so far. I’ve been playing around with the Graphics Debugging following this guide:
http://http.developer.nvidia.com/NsightVisualStudio/3.0/Documentation/UserGuide/HTML/Nsight_Visual_Studio_Edition_User_Guide.htm
When I capture a frame a new window is created by Nsight that shows me the frame captured and has a bar in the bottom where I can choose to view the frame at a certain event. In Visual Studio a new window is created as well, Graphics Inspector, but 2 seconds after creation of this window Visual Studio crashes.
Screenshot of it: http://i.imgur.com/TOZaAoA.png
Is this a bug or am I doing something wrong? I seem to be getting .csv files in my DocumentsNVIDIA NsightFrame Profiler folder but I’m not sure if that’s the full frame-profiler report I want, and if it is I’m not sure how to open the file.

Specs:
Windows 7 64bit
Visual Studio 2010 Ultimate
GTX 570
314.07 drivers
Nsight 3.0

(Ive also tried with another computer with other specs and driver version)

I also tried out Nsight 2.2 to see if that helped, but using that my program instead crashes immediately when starting Graphics Debugging with this error:

Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	ModelViewer.exe
  Application Version:	0.0.0.0
  Application Timestamp:	51373919
  Fault Module Name:	Nvda.Graphics.Interception.100.dll
  Fault Module Version:	0.0.0.0
  Fault Module Timestamp:	509c20dc
  Exception Code:	c0000005
  Exception Offset:	0024dae9
  OS Version:	6.1.7601.2.1.0.256.48
  Locale ID:	1053
  Additional Information 1:	0a9e
  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:	0a9e
  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789

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Best regards, Marcus

Hello Marcus,

Sorry about those issues, this sounds like it may be something for us to fix.
From your screenshots, etc it looks like you have a D3D11 app, is that correct? Would you be open to providing us with the binaries to reproduce/fix the problem(s)?

Thanks

Hey, you are correct, we are using D3D11.
I’m absolutely open to providing you with both binaries and the full source code with the Visual Studio solution file. It is a rather big game-project though, that me and a couple of others has been working on for a while so I’ll send you the links for the files in a private message. Feel free to share the links with whoever can help solving this issue. :)

Thanks